Saturday Night Special
Saturday Night Special
Saturday Night Special 1: The Hollow Mountain
The Hollow Mountain is designed for four to six characters of 8th to 12th levels. We recommend 40–50 total character levels between the party members. While the characters can be of any basic character class, a good mix of character classes is helpful. A rogue, strong warrior type, and good-aligned cleric are all extremely valuable in this adventure, druids will be especially useful in the Hollow Mountain and have the greatest motivation to participate in it. A traditionally peaceful tribe of nomadic wood elves suddenly becomes hostile and starts raiding neighboring human settlements with murderous zeal. It seems that the main object of these raids is prisoner capturing and wanton, senseless destruction of any man-made objects.
The PCs are hired by the local baron to investigate the cause of this sudden change of heart in his former allies and soon discover that tribe has abandoned its traditional nomadic lifestyle and taken up residence inside a famous local landmark called the Hollow Mountain.
The Hollow Mountain is a very sharp, lone mountain that sticks from the dense forests of the region like a rotten tooth. It derives its name from the fact that it is almost completely empty inside. On their way to rescue the victims, the PCs encounter a wounded and scared satyr who tells them that plants and sylvan creatures in the area are corrupted by some vile infl uence that must be destroyed before the whole forest turns on its inhabitants. As they proceed the PCs are attacked by strange and hostile plant creatures that resemble man-sized flowers with dagger-like petals and groups of elven fanatics armed with poisonous arrows. These fanatics claim to be leading a holy war against the unnatural and corrupted civilization and the “false” that produced it.
Once inside the mountain the PCs must brave cave after cave of different misshapen enemies, mutant elves and their animalistic masters and prehistoric plants and monsters. Finally, they pass into a nightmarish plane through a portal opened ages ago by highly-advanced lizardfolk who once occupied the Hollow Mountain and experimented with powerful magic in its higher levels. There they face the unlikely master of this insane unholy war, the Tree That Sees, a tree-like aberration from before the dawn of time that threatens to spill its madness into the world.
200 copies only of the first printing.
Saturday Night Special 2: Castle Baldemar's Dungeon
While in the small town of Corvusrook, the characters are accosted by the mage Framnagle. The irritated mage insists they undertake a quest for him, exacting revenge on his former apprentice Hymor - who now lives in the form of a Blue Dragon in the dungeons of the deserted Castle Baldemar.
An adventure for 4-6 PCs Levels 6-8
Saturday Night Special 3: Ice Tower of Salka
Another of the Saturday Night Specials series, this adventure takes your players into the freezing wilderness. Sixty years ago, a mysterious flood of glacial ice utterly buried the tower stronghold of the Salka, a powerful and evil sorceress known throughout the land. Now, fissuring of the deep ice has revealed the rooftop of this lost tower. The secrets and treasurers of the Salka lie within, awaiting a band of powerful adventurers to explore the depths of her ice-entombed stronghold.
An adventure for PCs Level 8-12
Saturday Night Special 4: The Mires of Mourning
Another of the Saturday Night Specials series. Adventurers are needed for a simple job: escort a catatonic prisoner of value to the Crown to a sanitarium where he can be safely held for treatment. What could be easier? But the sanitarium lies at the heart of the Creeping Mire, and it’s the rainy season. No patrols or contacts have been able to get through in weeks. What dangers await along the Swamp Road, and why don’t they want the prisoner to reach the sanitarium? And why does the sanitarium staff want the adventurers to place the prisoner in their care and leave as quickly as possible? What secrets are held within the mute man’s head that some would kill for…or worse?
The Mires of Mourning is a Frog God Games adventure for 4-6 characters of 6th level with versions for the Pathfinder and Swords & Wizardry roleplaying games. Set in the generic Frog God Games setting for easy portability into your favorite campaign world. Players must brave the treacherous Swamp Road through the Creeping Mire in order to reach the Mourninghaven Sanitorium. The dangers within that decrepit hospice may be more fearsome than the dreaded swamp itself.