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Saturday Night Special

Saturday Night Special

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Saturday Night Special 1: The Hollow Mountain

The Hollow Mountain is designed for four to six characters of 8th to 12th level. A traditionally peaceful tribe of nomadic wood elves suddenly becomes hostile and starts raiding neighboring human settlements with murderous zeal. It seems that the main object of these raids is prisoner capturing and wanton, senseless destruction of any man-made objects. The local baron hires the PCs to investigate the cause of this sudden change of heart in his former allies and soon discovers that the tribe has abandoned its traditional nomadic lifestyle and taken up residence inside a famous local landmark called the Hollow Mountain. The Hollow Mountain is a very sharp, lone mountain that sticks from the dense forests of the region like a rotten tooth. Once inside the mountain, the PCs must brave cave after cave of different misshapen enemies, mutant elves, their animalistic masters, prehistoric plants, and monsters.

Saturday Night Special 2: Castle Baldemar's Dungeon

While in the small town of Corvusrook, the characters are accosted by the mage Framnagle. The irritated mage insists they undertake a quest for him, exacting revenge on his former apprentice Hymor - who now lives in the form of a Blue Dragon in the dungeons of the deserted Castle Baldemar.

An adventure for 4-6 PCs Levels 6-8

Saturday Night Special 3: Ice Tower of Salka

Another of the Saturday Night Specials series, this adventure takes your players into the freezing wilderness. Sixty years ago, a mysterious flood of glacial ice utterly buried the tower stronghold of the Salka, a powerful and evil sorceress known throughout the land. Now, fissuring of the deep ice has revealed the rooftop of this lost tower. The secrets and treasurers of the Salka lie within, awaiting a band of powerful adventurers to explore the depths of her ice-entombed stronghold.

An adventure for PCs Level 8-12

Saturday Night Special 4: The Mires of Mourning

Another of the Saturday Night Specials series. Adventurers are needed for a simple job: escort a catatonic prisoner of value to the Crown to a sanitarium where he can be safely held for treatment. What could be easier? But the sanitarium lies at the heart of the Creeping Mire, and it’s the rainy season. No patrols or contacts have been able to get through in weeks. What dangers await along the Swamp Road, and why don’t they want the prisoner to reach the sanitarium? And why does the sanitarium staff want the adventurers to place the prisoner in their care and leave as quickly as possible? What secrets are held within the mute man’s head that some would kill for…or worse?

The Mires of Mourning is a Frog God Games adventure for 4-6 characters of 6th level with versions for the Pathfinder and Swords & Wizardry roleplaying games. Set in the generic Frog God Games setting for easy portability into your favorite campaign world. Players must brave the treacherous Swamp Road through the Creeping Mire in order to reach the Mourninghaven Sanitorium. The dangers within that decrepit hospice may be more fearsome than the dreaded swamp itself.

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