Author: James Thomas
A notorious treasure-hunter seeks like-minded adventurers to assist him in acquiring valuables from a recently discovered ruined temple in the middle of the sea. The ancients of Atrotiri were said to have incredible knowledge, power, artifacts, magic, and more … before the sea swallowed their civilization. It was said they made pacts with evil beings and reaped tremendous rewards, now lost to history. Can your heroes retrieve the lost treasures — or will they and their belongings add to a future archaeologist’s find?
Temple of Dagon features:
- An adventure on the salty sea with Atlantean-styled mysteries and history
- 25 encounter areas in sunken ruins, an observatory, and the Temple of Dagon.
- 4 new mundane and magic items
- Two useful handouts
Summary: Temple of Dagon by James Thomas is a seafaring adventure for 5e D&D, Swords & Wizardry (OD&D), and Pathfinder 1e. Recommended for four to six characters of levels 6–8, the plucky adventurers must contend with adversity on land, at sea, and in the watery deeps.