Slumbering Tsar: The Desolation, Part 1 – The Edge of Oblivion
Something stirs in the City of Evil! The sleeper awakes as Slumbering Tsar arrives in this, its first monthly installment. Here at the very edge of the Desolation is where it all begins. The Edge of Oblivion details the environs and inhabitants of The Camp, the wretched settlement situated on the edge of nowhere, and the events that lead adventurers deeper into the Desolation. Starting at 7th level, the Edge of Oblivion provides the doorstep for players into mind-shattering oblivion that awaits beyond.
Slumbering Tsar: The Desolation, Part 2 – The Ghosts of Victory
The Battle of Tsar was won, or so the history books say, but that victory came at a cost of thousands of heroes and stalwart defenders of good. The Ghosts of Victory provides the players’ first steps into the wasteland that is the Desolation in the areas known as the Ashen Waste and the Chaos Rift where the Army of Light once encamped. Every victory comes at a price, and none know this better than the ghosts of those who paid it.
Slumbering Tsar: The Desolation, Part 3 – The Western Front
The western half of the Desolation sprawls around the walls of the fortified city of Tsar. Here endless armies battered themselves against its unyielding stones and faced off against fell creatures and powers beyond mortal ken. The Western Front takes the players to the very threshold of the city itself in the areas known as the boiling Lands and the Dead Fields, against its malevolent guardian, and through the war-torn fragments of a landscape that can truly be called a no-man’s land. PCs should be 11th level by the conclusion of their adventures in the Desolation.