{"product_id":"elise-city-of-adventure-5e","title":"Elise: City of Adventure (5e)","description":"\u003ch2\u003eA Living, Breathing City Campaign for The Necromancer’s Game \u0026amp; The Lost Lands\u003c\/h2\u003e\n\u003cp\u003eElise lies on the northern edge of settled lands, where the great river bends toward darker forests and the world begins to fray at its edges. There stands the fortified town of Elise, built on layers of stone, ruin, and ancient history. Elise has always formed a hub in the Lost Lands and was founded with lost knowledge from a bygone age. It is no simple stopover on the road to adventure. It is the adventure.\u003c\/p\u003e\n\u003cp\u003eThe city is a crossroads of civilization and wilderness, a battleground between law and chaos. From its tower-crowned skyline to its farms, orchards, and outlying shrines, Elise is a living city, one that thrives, remembers, and reacts.\u003c\/p\u003e\n\u003cp\u003eThis project offers a campaign setting focused within city walls: an urban sandbox filled with mysteries, political tension, arcane scholarship, criminal dealings, cult remnants, magical bureaucracy, and dark things that whisper beneath floorboards and behind sealed doors.\u003c\/p\u003e\n\u003cp\u003eIt is not a “hub town.”\u003cbr\u003eIt is not a place to sleep between dungeons.\u003cbr\u003eElise is the dungeon.\u003c\/p\u003e\n\u003cp\u003eAnd its people, its factions, and its wonders respond to everything your players do.\u003c\/p\u003e\n\u003ch4\u003eA City of Law, Magic, and Secrets\u003c\/h4\u003e\n\u003cp\u003eElise formed a major location in my original Lost Lands campaign dating back to the late 1970's. At the heart of Elise rises the six-sided Tower of Law and Light, the stronghold of Elisa, the Lawful Magic-User who rules the city with a calm mind and iron resolve. Three Wizard-Judges support her rule, adjudicating disputes, monitoring spell use, overseeing trials, and passing judgment with spell-backed certainty.\u003c\/p\u003e\n\u003cp\u003eThis rigid order stands in stark contrast to the wild frontier beyond the walls, and even more so to the seething, layered secrets beneath the city itself.\u003c\/p\u003e\n\u003cp\u003eThe Grand Library, one of the greatest repositories of magical knowledge in Akados, houses sages, forbidden tomes, planar research, and a vault protected by golems. The Temple of Law and Light serves as the spiritual and ethical backbone of Elise, enforcing divine justice where arcane law ends. And in the taverns, workshops, scribes’ streets, and markets, rumors curl like smoke from dozens of mysteries waiting to unfold.\u003c\/p\u003e\n\u003cp\u003eElise is a city of contrasts:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eArcane scholarship vs. superstition\u003c\/li\u003e\n\u003cli\u003eCosmic secrets vs. petty crime\u003c\/li\u003e\n\u003cli\u003eLawful governance vs. personal ambition\u003c\/li\u003e\n\u003cli\u003eHidden cult remnants vs. rigid divine order\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe city is alive with tension, stories, and factions waiting to collide.\u003c\/p\u003e\n\u003ch4\u003eA Web of Mini-Adventures — The City Is the Campaign\u003c\/h4\u003e\n\u003cp\u003eInstead of one massive dungeon, Elise is built from a network of 20 (plus many more if stretch goals are achieved!) interconnected mini-adventures that cross buildings, streets, sewers, farms, taverns, and forgotten ruins beneath the foundations. Every tavern hides a secret. Every clerk may carry a rumor. Every farm holds an oddity. Every alley has a story.\u003c\/p\u003e\n\u003cp\u003eThese adventures range from:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMurder mysteries with magical compulsions\u003c\/li\u003e\n\u003cli\u003eSmuggling rings and merchant sabotage\u003c\/li\u003e\n\u003cli\u003eArcane accidents and forbidden research\u003c\/li\u003e\n\u003cli\u003eHaunted objects and fae bargains\u003c\/li\u003e\n\u003cli\u003eSewer-born horrors and whispering skulls\u003c\/li\u003e\n\u003cli\u003eSupernatural events tied to Elise’s past\u003c\/li\u003e\n\u003cli\u003eRival guild conspiracies\u003c\/li\u003e\n\u003cli\u003ePolitical maneuvers within the Tower\u003c\/li\u003e\n\u003cli\u003ePlanar breaches, cursed tomes, and monstrous eggs\u003c\/li\u003e\n\u003cli\u003eAncient artifacts hidden in mausoleums\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePlayers may chase one rumor and discover it leads to a deeper plot. A strange humming object in the market may tie back to the library vault. A runaway guard with secret magic may reveal tensions between the Watch and the Wizard-Judges. A burned wagon may trace back to a smuggling cartel or magical sabotage by political rivals. And seemingly minor events, like a missing ledger or an odd clay jar, may pull the characters into Elise’s criminal underbelly or forgotten cult chambers.\u003c\/p\u003e\n\u003cp\u003eThis style of design means:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eYou can drop adventures in anytime: between wilderness crawls, after a major quest, or as standalone sessions.\u003c\/li\u003e\n\u003cli\u003eYou can run Elise as a city sandbox, letting players chase whatever rumors intrigue them.\u003c\/li\u003e\n\u003cli\u003eOr you can run an entire campaign set solely within the city, with escalating tensions, political consequences, and connected storylines.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eElise is built for months of urban intrigue, where every location has an encounter, every NPC has a goal, and every choice tips the balance.\u003c\/p\u003e\n\u003ch3\u003eA Reputation System that Changes Everything\u003c\/h3\u003e\n\u003cp\u003eAt the core of the Elise campaign is a powerful, new mechanic: Reputation. Reputation creates a new kind of reward besides experience points and gold.\u003c\/p\u003e\n\u003cp\u003eThis system is designed to be easy to use and have a meaningful impact on play. This optional system tracks how each faction, district, guild, and institution in Elise views the player characters. Reputation ranges from –7 (reviled) to +11 (hero) and can dramatically alter:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAccess to services\u003c\/li\u003e\n\u003cli\u003ePrices and bribes\u003c\/li\u003e\n\u003cli\u003eQuality of rumors\u003c\/li\u003e\n\u003cli\u003eCourt judgments\u003c\/li\u003e\n\u003cli\u003eHireling loyalty\u003c\/li\u003e\n\u003cli\u003eDivine blessings\u003c\/li\u003e\n\u003cli\u003eHow often trouble finds you\u003c\/li\u003e\n\u003cli\u003eWhether doors open or slam shut\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eReputation Is Not Abstract — It Is the City’s Memory\u003c\/h4\u003e\n\u003cp\u003eEvery action has consequences:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHelp solve a murder?\u003cbr\u003eThe Tower grants favor, but the taverns distrust you.\u003c\/li\u003e\n\u003cli\u003eAid the farmers against a distributor?\u003cbr\u003eThe merchants grumble while the outlying homesteads praise you.\u003c\/li\u003e\n\u003cli\u003eBreak laws or dabble in forbidden magic?\u003cbr\u003eThe guards track your movements, and the Judges begin to watch closely.\u003c\/li\u003e\n\u003cli\u003eDonate wealth to the temple?\u003cbr\u003eYou gain divine favor and possibly expectations.\u003c\/li\u003e\n\u003cli\u003eThwart smugglers or cult remnants?\u003cbr\u003eYou gain allies and new enemies.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eReputation creates a world where:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNPCs react differently depending on who you’ve helped or hindered.\u003c\/li\u003e\n\u003cli\u003eFactions compete for your allegiance or attempt to buy it.\u003c\/li\u003e\n\u003cli\u003eJustice is not blind, and your history can shape your trial.\u003c\/li\u003e\n\u003cli\u003eRandom monthly events occur based on your standing, from public praise to bounties, mockery, or assassination attempts.\u003c\/li\u003e\n\u003cli\u003eYour legend grows or curdles into infamy.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis system ensures Elise is not a static city. It grows around your actions.\u003cbr\u003eIt rewards choices, roleplay, and consequences, and not just combat.\u003c\/p\u003e\n\u003ch4\u003eA City with Depth — Districts, Institutions, and Wonders\u003c\/h4\u003e\n\u003cp\u003eElise is described with extraordinary detail, including:\u003c\/p\u003e\n\u003cp\u003eThe Tower of Law and Light is the home of Elisa and the Wizard-Judges, a fortress where magic is regulated, crimes are judged with divination, and apprentices study under strict rules.\u003c\/p\u003e\n\u003cp\u003eThe Grand Library, one of the finest in the world, hosts:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlanar research\u003c\/li\u003e\n\u003cli\u003eForbidden vaults\u003c\/li\u003e\n\u003cli\u003eSages for hire\u003c\/li\u003e\n\u003cli\u003eGuarded artifacts\u003c\/li\u003e\n\u003cli\u003eLiving tomes\u003c\/li\u003e\n\u003cli\u003eMysteries waiting to be unraveled\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIts halls alone can fuel entire campaigns.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Temple of Law and Light\u003c\/strong\u003e is a bastion of judgment, truth, divine justice, and relics such as the legendary Oath Tablet of Thyr.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Market Square\u003c\/strong\u003e is a bustling trade hub with odd merchants, bizarre goods, magical curiosities, and secrets carried in on every wagon.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Row of Scribes\u003c\/strong\u003e is where scrollwrights, binders, alchemists, forgery artists, herbal papermakers, and cursed document dealers gather. Perfect for lore-hungry or trouble-prone parties.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTwo Taverns: The Drowned Rat\u003c\/strong\u003e and \u003cstrong\u003eThe Vine\u003c\/strong\u003e are heavily detailed. One for criminals, outcasts, and sewer rumors. One for sages, brokers, spies, and discreet meetings. Both are filled with hooks and dangers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Outlying Farms\u003c\/strong\u003e hold arcane oddities, fae disturbances, strange lights, and secrets buried beneath orchards, root cellars, or sinkholes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Mausoleum Garden\u003c\/strong\u003e is a silent, haunted resting place for Elise’s ancestors, where time, memory, and magic twist.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Pet Shop, Timberworks, Ironroot Forge, Provisions,\u003c\/strong\u003e and \u003cstrong\u003eFurriers\u003c\/strong\u003e are culturally rich businesses offering everything from mundane gear to exotic animals, magical inks, and local intrigue. Elise is designed to feel alive, lived-in, and layered with story. Every district includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLocations\u003c\/li\u003e\n\u003cli\u003eMemorable interactive NPCs\u003c\/li\u003e\n\u003cli\u003eRumors and Plot Hooks for in and out of city adventures\u003c\/li\u003e\n\u003cli\u003eSecrets that can be uncovered\u003c\/li\u003e\n\u003cli\u003eAdventures both in town, the surrounding countryside, and even a few tie-ins to major dungeons\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Frog God Games","offers":[{"title":"PDF","offer_id":47054504001705,"sku":"elise-city-of-adventure-5e-PDF","price":39.0,"currency_code":"CAD","in_stock":true},{"title":"Softcover","offer_id":47054504034473,"sku":"elise-city-of-adventure-5e-Softcover","price":58.0,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0619\/2172\/2537\/files\/Elise_5e.png?v=1777750051","url":"https:\/\/www.froggodgames.com\/en-ca\/products\/elise-city-of-adventure-5e","provider":"Frog God Games","version":"1.0","type":"link"}